Grand Theft Auto: San Andreas is a 2004 open world action-adventure video game developed by Rockstar North in the United Kingdom and published by Rockstar Games. A sequel to the successful title Grand Theft Auto: Vice City (2002), San Andreas is the third 3D game in the Grand Theft Auto series, the fifth original console release and eighth game overall. Originally released for the PlayStation 2 in October 2004, the game has since been released for the Xbox and Microsoft Windows in June 2005, the Xbox Live Marketplace for the Xbox 360 in October 2008, and the PlayStation Store via PSN for the PlayStation 3 in December 2012. It was made available on Steam on January 4, 2008, and on Intel-based Macs running a minimum of
Mac OS X10.6.6 in September 2011.
The game was succeeded by Grand Theft Auto: Liberty City Stories in 2005.
Expanding the size of the in-game map from previous GTA titles, GTA: San Andreas is set in the semi-fictional state of San Andreas (based on California and Nevada) and its three metropolitan cities: Los Santos (based on Los Angeles), San Fierro (based on San Francisco), and Las Venturas (based on Las Vegas). Set in 1992, the game revolves around the gang member Carl “CJ” Johnson returning home to Los Santos after learning of his mother’s murder. CJ finds his old friends and family in disarray, and over the course of the game, he tries to re-establish his old gang, the Grove Street Families, clashes with corrupt cops, and gradually unravels the truth behind his mother’s murder. The plot is based on multiple real-life events in Los Angeles, including the rivalry between the Bloods and Crips street gangs, the crack epidemic, the LAPD Rampart scandal, and the 1992 Los Angeles riots. Like other games in the series, GTA: San Andreas is composed of elements from driving games and third-person shooters, and features open world gameplay, in which players can interact with the game world at their leisure. The game introduced several gameplay elements to the series, including gang wars, car tuning, and extensive player customization.
Grand Theft Auto: San Andreas is an action-adventure game with role-playing and stealth elements. Structured similarly to the previous two games in the series, the core gameplay consists of elements in a third-person shooter and a driving game, affording the player a large, open world environment in which to move around. On foot, the player’s character is capable of walking, running, sprinting, swimming, climbing and jumping as well as using weapons and various forms of hand-to-hand combat. The player can drive a variety of vehicles, including automobiles, buses, semis, boats, fixed-wing aircraft, helicopters, trains, tanks, motorcycles and bikes. The player may also import vehicles in addition to stealing them.
The open, non-linear environment allows the player to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain cities and content, they are not required as the player can complete them at their own leisure. When not taking on a storyline mission, the player can freely-roam and look around the cities of San Andreas, eat in restaurants, or cause havoc by attacking people and causing destruction. Creating havoc can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle “minor” infractions (attacking pedestrians, pointing guns at people, stealing vehicles, manslaughter, etc.), whereas SWAT teams, the FBI, and the military respond to higher wanted levels.
The player can partake in a variety of optional side missions that can boost their character’s attributes or provide another source of income. The traditional side missions of the past games are included, such as dropping off taxi cab passengers, putting out fires, driving injured people to the hospital and fighting crime as a vigilante. New additions include burglary missions, pimping missions, truck and train driving missions requiring the player to make deliveries on time, and driving/flying/boating/biking schools, which help the player learn skills and techniques to use in their corresponding vehicles.
Not all locations are open to the player at the start of the game. Some locales, such as mod garages, restaurants, gyms, and shops, become available only after completing certain missions. Likewise, for the first portion of the game, only Los Santos and its immediate suburbs are available for exploration; unlocking the other cities and rural areas again requires the completion of certain missions. If the player were to travel in locked locations early in the game, they would end up attracting the attention of SWAT teams, police, and police-controlled Hydras if in an aircraft.
Unlike Grand Theft Auto III and Vice City, which needed loading screens when the player moved between different districts of the city, San Andreas has no load times when the player is in transit. The only loading screens in the game are for cut-scenes and interiors. Other differences between San Andreas and its predecessors include the switch from single-player to multiplayer Rampage missions (albeit not in the PC version), and the replacement of the ‘hidden packages’ with spray paint tags, hidden camera shots, horseshoes, and oysters to discover.
The camera, fighting, and targeting controls were reworked to incorporate concepts from another Rockstar game, Manhunt, including various stealth elements, as well as improved target crosshairs and a target health indicator which changes from green to red to black depending on the target’s health.
The PC version of the game implements mouse chording; the player has to hold the right mouse button to activate the crosshairs, and then click or hold at the left mouse button to shoot or use an item, such as a camera.
In addition, players can swim and climb walls for the first time in the series. The ability to swim and dive underwater has a great effect on the player as well, since water is no longer an impassable barrier that kills the player (although it is possible to drown).
For greater fire-power, the player can also dual wield firearms or perform a drive-by shooting with multiple gang members who can be recruited to follow the player.
Due to the size of San Andreas, a waypoint reticle on the HUD map can be set, aiding the player in reaching a destination.
Role-playing game features in character development
Rockstar has emphasised the personalisation of the main protagonist by adding role-playing video gameelements. Clothing, accessories, haircuts, jewellery, and tattoos are available for purchase by the player, and have more of an effect on non-player characters’ reactions than the clothing in Vice City. CJ’s level of respect among his fellow recruits and street friends varies according to his appearance and actions, as do his relationships with his girlfriends. The player must ensure CJ eats to stay healthy and exercises properly. The balance of food and physical activity has an effect on his appearance and physical attributes.
San Andreas tracks acquired skills in areas such as driving, firearms handling, stamina, and lung capacity, which improve through use in the game. CJ may learn three different styles of hand-to-hand combat (boxing, kickboxing and kung This is, What, I am!) at the gyms in each of the game’s three cities. CJ can speak with a number of pedestrians in the game, responding either negatively or positively. According to Rockstar, there are about 4,200 lines of spoken dialogue for CJ when the cutscenes are excluded
In total, there are around 250 vehicles in the game compared to approximately 60 in Grand Theft Auto III. New additions include bicycles, a combine harvester, a street sweeper, a jetpack and trailers amongst others. Car physics and features are similar to the Midnight Club series of street racing games, allowing for much more midair vehicle control as well as nitrous upgrades and aesthetic modification.
There are several different classes of vehicles that serve different purposes. Off-road vehicles perform better in rough environments, while racing cars perform better on tracks or on the street. Jets are fast, but usually need a runway to land. Helicopters can land almost anywhere and are much easier to control in the air, but are slower. While previous Grand Theft Auto games had only a few aircraft that were difficult to access and fly, San Andreas has eleven fixed-wing aircraft and nine helicopters and makes them more integral in the game’s missions. There is also the ability to skydive from aircraft, using a parachute. Several boats were added, while some were highly modified.
Other additions and changes
Other new features and changes from previous Grand Theft Auto games include:
- Gang wars: Battles with enemy gangs are prompted whenever the player ventures into enemy territory and kills at least three gang members. If the player then survives three waves of enemies, the territory will be won and fellow gang members will begin wandering the streets of these areas. The more territory owned by the player, the more money that will be generated. Occasionally, the player’s territory will come under attack from enemy gangs and defeating them will be necessary to retain these areas. Once all marked territories are claimed from one of the two hostile gangs for the protagonist’s gang, the opposing gang can no longer attack. Once the player takes control of all the territories, none can come under attack.
- Car modification: Most automobiles in the game can be modified and upgraded at various garages. All car mods are strictly visual apart from the stereo system and nitrous oxide upgrade which increases bass and gives the car a speed boost when activated respectively; and hydraulics, which lowers the car’s height by default and allows the player to control various aspects of the car’s suspension. Other common modifications include paintjobs, rims, body kits, side skirts, bumpers and spoilers.
- Burglary: Continuing the series’ tradition of controversy, home invasion is included as a potential money-making activity., By stealing a burglary van, CJ is able to sneak into a residence at night, and cart off valuables or shake down the occupants.
- Minigames: Numerous minigames are available for play in San Andreas, including basketball, pool, rhythm-based challenges (dancing and ‘bouncing’ lowriders with hydraulics), and video game machines that pay homage to classic arcade games. In addition, there are the aforementioned casino games and methods of gambling, such as betting on virtual horse races.
- Money: The money system has been expanded upon, compared to previous titles. Players can spend their cash on gambling, clothes, tattoos, meals, etc. Excessive gambling loss can force the player to sink into debt, which is shown in red negative numbers. When the player leaves a safehouse, CJ gets an unexpected call and a mysterious person tells him about his debts. Four gang members suddenly appear and shoot Carl on sight if he does not erase the debt when the mysterious person calls him a second time.
- Multiplayer: Rampages have been modified to allow two players to complete them. The players are both shown simultaneously on the screen, meaning they must stay within close proximity of each other. The multiplayer rampages provide such functionality.
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Added mods and fixes
- Cleo 4 (needed for some mods to work)
- Detailed map and radar mod+ HD icons and menu (that’s looking better, adds fire departmant, police and few other missing icons on map)
- God mode for player and car
- Mobile Transfender (tune anywhere )
- Transfender fix
- New colors
- Unlimited money
- No reload whit unlimited ammo
- No wanted level
- This is, What, I am! my car (something like all tune shops in one + some extras )
- Weapon range fix (better aim and longer bullet range)
- Save anywhere (no need of safehouse)
- Visual car Spawner
- Weapons menu
- Teleport to marker (from home to work in a second)
- Real time
- Hot coffee mod